Tuesday, April 24, 2012

This week we had the second round of playtest for our game "College Kids Problems." I remained behind to teach our other classmates the rules and mechanics of the game. One issue we were aware of before going into this day of gameplay was that our game needed a more entertaining factor added to it. The mechanics of the game make it very repetitive and can seem long after a few rounds. I brought this up to the first group that came to play our game, and asked for them to make suggestions as they came across this problem.

To increase the mobility in the game and allow players to catch up if they found that they had fallen behind, I opted to allow players to trade in social chips for a certain amount of spaces, or for money. We had discussed this in our meetings, however  I don't think it was every finalized. When I saw that one player was a whole year behind her opponents but she had a large accumulation of social chips, I proposed that she could trade in 5 social chips to move up 3 spaces. This gave her the chance to move forward in the game and catch up to the others. Also, when it came time to pay off loans, we had discussed trading in social chips for money too. We said that 5 social chips could be traded in for $20,000. This could also mean that a player could buy 3 spaces on the board for $20,000 if they saw that they needed to.

Another change or feature that was included into the game was with regards to the final exams. The rules state that a player must answer 3 of 4 exam questions correctly before moving to he next year of college. If they do not answer, 3 correctly they must stay on the final exams space and on their next turn, they must answer 2 questions correctly. If they answered incorrectly they must stay once again and wait for their next turn. They then can move after that their second turn missed. I saw that with this rule, it served as a catch up mechanism for those who may have been behind the person that kept answering incorrectly. It was also entertaining to see the players struggle to answer correctly. While taking regular exams, if a player answered a question incorrectly, the others could slap the table to steal the question. This was also a catch up process.

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